Kolya Dykhne

Kolya Dykhne (b. 1997) is a young artist working with graphics and sculpture. This self–taught talent embraces various types of creativity, especially those that allow one look at the beauty of abstract forms in new ways. His fascination with history, monuments of ancient culture and archaic subjects leads the artist to the choice of natural materials that characterize the beginning of human civilization. He masters complicated, nearly lost stone carving and metalworking techniques on his own, and considers this a key to the success of his art practice. Dykhne's achievements up to date include participation in the Blazar young art fair and collaboration with Tais Makhacheva.
“I love natural materials: wood, stone, clay, metal. Initially I am a graphic artist, but I am not fascinated by digital art. What is more important for me is the materiality, tactility of the object, its imperfection, in which its soul is manifested. I see working with my hands as a direct way to influence the environment.”
The artist's interests include monuments of the ancient world (Neolithic, ancient Egypt, Mesopotamia), art and crafts, religious, mystical and alchemical symbolism, surrealism and Dadaism of the first half of the 20th century, literature, music. Kolya also collects historical and vintage objects, from crockery to musical instruments.
“Now more than ever, it is important to search for new artistic languages and techniques, for the desire to combine together different types of art, to blur the boundaries between the private world of artists and collectors and the viewer. Art must become truly independent,” — says Dykhne.
About “Worlds Unknown” series
For Booroom Gallery, Kolya Dykhne created the “Worlds Unknown” series. “This is a fantasy about portals to other worlds, presented in a pseudo–cartographic way. It includes images of fictitious objects, abstract symbols, various graphemes and pictograms. They are made of wood in the form of original icon cases, similar to the ancient ones, the “portals” form a closed yet variable composition. The composition is full of symbols that create a puzzle without a single correct answer, just like a dream without one unambiguous interpretation.
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